two short hours
that have felt like a lifetime.
Ive reloaded the planes
Added the lines using the snap tool
converted to editable poly
the next step is to use your reference planes
to extrude the vertex of the polygon
to line up with the contours of your face.
Now im not complaining but this is tidious
and requires attention as not to deselected/selected
the wrong vertex point
TIME CONSUMING!
Now im not complaining but this is tidious
and requires attention as not to deselected/selected
the wrong vertex point
TIME CONSUMING!
after a lot of pulling a lining up you have something like this.
right now im done on to the next section
which i believe is using the mirror or symetrey
tool to duplicate what I have
so I dont have to do it all over again!
right now im done on to the next section
which i believe is using the mirror or symetrey
tool to duplicate what I have
so I dont have to do it all over again!
you apply a symmetry modify from the drop down box
set your anchor point and pull it across
to line up with the middle seem
it looks like a japaneese kensi mask!
not my face
GheY!
Now a pro wrestle mask!
Out of all the options for making a mirror image using
the symetery tool offers the best results,
as i can edit one side and watch the mirrored side take an effect,
all in all its coming along pretty well.
after adding a couple of modifiers
it looks like a japaneese kensi mask!
not my face
GheY!
Now a pro wrestle mask!
Out of all the options for making a mirror image using
the symetery tool offers the best results,
as i can edit one side and watch the mirrored side take an effect,
all in all its coming along pretty well.
after adding a couple of modifiers
such as turbo smooth and setting
the nurbs to smoothing it looks pretty good.