Here we have some lovely photos
PROFILE and FACE
now I can do some Topology
This will it easier to render
my face in 3dStudioMax
the idea is to allow me to see and work out
the depths of things such as nose and eyes.
doing this will help me use the
quads more accurately and hopefully
produce a better end result
so I cropped my photo edited the two layers with
Filter>Distort>Lens Correction
so I know they are leveled, and sized perfectly
or as perfect as possible :)
next we do the layers of topology
they look a little something like this
with these complete we import them onto planes in
the 3dStudioMax and begin our rendering.
which will be in the next blogger update!!!